Change FOV back to 80 or change sens with my calculators but for now, we do not have separate sensitivities for 1st and 3rd. If you’re trying to match PUBG up with Overwatch or Apex: Legends or Fortnite, there is a wealth of information out there that would fit into this calculator. 95/64 is ~1.48 but red dot ADS's 70/43 is ~1.63. It's not just in PUBG. Just pick your games and enter your sensitivity. 0-100% is in the range between 1.0-0.8189 for understated compensation, and 100-200% is in the range between 0.8189-0.6378 for exaggerated compensation. If you're saying we should be aiming in pixels then wouldn't your vertical multiplier need to be dynamic and change per FOV? What is PUBG's Vertical FoV calculating formula based on Horizontal FoV for a 16:9 aspect ratio Discussion I would appreciate if any of the devs could give a definitive answer on this because there are many conflicting answers out there. Ideally you would want your image to shift by let's say 5 pixels on the x [hor] axis if you move your mouse 1 unit on the horizontal and the same 5 pixels on the y [vert] axis if you move your mouse 1 unit on the vertical axis. ratio is actually nothing close to 1:1 in terms of pixel image shift per cm of mouse movement - ergo it only is 1:1 in terms of angle shift but as we don't aim in angles but in pixels that's irrelevant. I couldn't imagine actually using my CSGO sensitivity in PUBG simply because PUBG requires a lot more looking around than CSGO does. Fov calculator - QUEI GIORNI MAI ESISTITI ... Fov calculator The automatic setting for equivalency is CS:GO. How to use this calculator. Setting correction to 100% has the same effect as setting zoom sensitivity to 0.8189. The equivalent input for CS:GO is 4/3, so the numerator is the left number and the denominator is the right number, if it’s laid out like a traditional fraction, the numerator is the top number and the denominator. For horizontal at 36 cm per 360 degrees [which is close but not equal to 50 sens at 400 dpi so pretty typical] for a general horizontal fov of 103. What I realized is that different weapons (rifles, smgs, pistols) all have a different scoping fov which affects sensitivity. Setting correction to 100% has the same effect as setting zoom sensitivity to 0.8189. Maybe you’re tired of getting attacked from the side, and decided to pull the FOV back far enough for your peripherals to open up. The calculator is easy to use. This is why the PUBG sensitivity calculator comes in handy. Which is also why I am asking for confirmation (or not) of my vert fov maths. Anything that makes sure you spend more time playing and less time messing around in menus is a good thing. 0-100% is in the range between 1.0-0.8189 for understated compensation, and 100-200% is in the range between 0.8189-0.6378 for exaggerated compensation. How To Use The PUBG DPI Converter Calculator.
Some games, such as PlayerUnknown's Battlegrounds, even make your in-game FOV (field of view) setting influence your sensitivity, which further complicates thing. The default FOV is great for snipers, as the targets are easier to spot, you won’t have to worry about losing frames due to rendering more objects on your screen, and it’s a great setting for high mouse sensitivities, but it will be easier to creep up on you from the sides. So am I wrong or not? Do not forget this difference if you are … Once you enter those values into the right side of the calculator, all you need to do is set the FOV that you want to switch to and the equivalent to your old sensitivity with the new FOV value will be automatically calculated and visible on the right-hand side of the calculator.
It’s easy to forget that feeling comfortable aiming with your mouse is the primary thing that makes good players great players, and it’s a bummer trying to figure this stuff out all on your own. FOV works only in 1st person. Playing the same game all the time can be comforting, but variety is the spice of life and the spice of gaming. If you are a fan of both CS:GO and PUBG, this makes the transition between the games a lot more streamlined and keeps your adjustment time between the two to a minimum. PUBG uses a horizontal Field of View It is important to point out that in some games (like Overwatch and Apex Legends) the FoV is calculated horizontally, while in others (such as R6: Siege) it is calculated vertically. To get started all you need is your current PUBG mouse sensitivity, and your current FOV setting, the one that you are currently comfortable with. When you move your mouse 1cm your image will shift by 10 degrees (360/36) BUT your image on the monitor will also shift by: (1920 x 360/103)/36 so about 186.407767 pixels will shift. It can be extremely difficult to trial and error your way through these adjustments when playing PUBG, and be dangerous to your race for the prize as well. You can choose either “Slider” or “Converted. Is it a big difference? That isn't the case at the moment. Press question mark to learn the rest of the keyboard shortcuts. Some games, such as PlayerUnknown's Battlegrounds, even make your in-game FOV (field of view) setting influence your sensitivity, which further complicates thing. That just sounds weird. Though it has lost some ground with other great battle royale style first-person shooters, it still has a thriving community of competitive players looking to get every advantage they can in order to win that elusive chicken dinner. Step 4: Get your new PUBG sensitivity "Scoping" sensitivity is for iron sights, red dot and holographic so on these scopes you will feel more like in CS:GO without scoping at all.
u/ResilientMaladroit u/ResilientMaladroit PUBG is still a popular game. Well, there are a lot of transplants from the CS:GO player base, and since that game has been around for so long, and is still very popular with competitive players, it’s a benchmark that a lot of players can refer to when playing a game with similar mechanics. I mean, everything you see is going through angle math. As magnification is decreased, FOV goes up. While doing this I didn't always get a rifle from the tables to test scoping sensitivities and was really confused at first because my results weren't consistent. And you aim accordingly. It takes a lot of the guesswork out of setting up your new FOV, and you’ll be more likely to try out different settings if you don’t have to worry about going through a cumbersome process of setting things up every time you make the change. Useful indeed, interesting that most CS:GO pros like shroud did not follow this calculator: http://prosettings.net/pubg-pro-settings-gear-list/. Press question mark to learn the rest of the keyboard shortcuts. Press J to jump to the feed. You see it at a certain distance [which on monitors means pixels] from the exact center of your monitor. Just pick your games and enter your sensitivity. Step 3: Enter new DPI. I have a wierd feeling with 1st Person for the same sensitivity as in 3rd Person. This calculator helps you convert mouse sensitivity between games. Are these the vertical field of view values for a given horizontal field of view at a 16 by 9 ratio? Save yourself a headache, and potential heartache and check out this calculator before you change up the game you play. PUBG has also entered the competitive esports scene a while ago so we just had to research the best PUBG settings for you. If you want your aim to be consistent, you want the same sensitivity across all games so you don't have to relearn your aim for each new game. The PUBG FOV Calculator by True Gent will get you where you need to go and get you back into the running for that chicken dinner. Once you have your equivalency number for your shooter of choice you need to put in the aspect ratio of your monitor or the aspect ratio you enjoy running the game in. There are lots of reasons to adjust that FOV, but it can come with some unintended side effects. PUBG is still a popular game. Dont we have 2 sensivities? The problem is the results are radically different from what I could find as reference on the internet - including on websites that market themselves as being able to calculate/convert sensitivity. The calculator is easy to use. Any reason PUBG wouldn't use the normal calculation for VFOV? This calculator will convert an aspect ratio and horizontal FOV to a vertical FOV, useful for setting your favorite horizontal FOV in a game that uses vertical FOV. It’s also attracting players from other first-person shooters who want a different experience than the ones they are used to. Most games have their own sensitivity number, so you cannot just copy the sensitivity value from one game to another. Same, switching first and third the sensitivities feel 'wrong', I need to up my sens for third. My AccountAccount Settings Manage Subscription. I have seen lots of requests for FOV sensitivity calculator so there you have it boiz! People may be wondering, what’s the point? It will also show you the sensitivity output for hip fire, all the way up to fifteen times magnification on the right-hand side of the calculator. Good luck, and good hunting. What's up with that? I would appreciate if any of the devs could give a definitive answer on this because there are many conflicting answers out there. This is a calculator to turn your CSGO sensitivity to PLAYERUNKNOWN's Battlegrounds sensitivity. In essence, if you change your DPI then you will need to change your in-game sensitivity. It’s always annoying when one tiny adjustment throws everything else off, and now you need to spend time guessing how to get things to feel right again. Video Tutorial. It can be really discouraging to get a bunch of losses under your belt before you can even dial in the basics.
The one thing you won’t have to worry about with this calculator is having to dive into your PUBG settings and tweak your mouse every couple of minutes to get the game feeling like it should once you’ve made the change. Well yeah, I play on big sens so its ok for me :) but if you are using really low then true there is no point. There are pros and cons to messing with your FOV. The last number you need to have handy is the DPI for your mouse. It can be tough to adapt to a new set of mechanics, and getting used to unfamiliar or uncomfortable aiming can make that process take longer. There is a video of my which will guide you through step by step. This will give you the sensitivity for your normal state of play, driving a vehicle and your targeting, or aiming down sights sensitivity. I play at 95 HFOV. You can use either an aspect ratio, or, if you do not know your screen's aspect ratio, you can input your screen's resolution. Here is what I found based on my maths (rounded to the 3rd decimal). A central place for discussion, media, news, developer interaction and more. zoom_sensitivity_ratio_mouse is not needed since we are not calculating x2 x4 x8 x15 Scopes.
But it's enough to screw up your aim especially as the ratio will change from fov to fov exactly as you said (so yes we'd need a dynamic vert sens multiplier to maintain a 1:1 pixel shift for vert and horizontal). So I was doing some extensive practical testing across games and 1pp/3pp and found this thread to be accurate (great job OP.).
It fells faster than 3rd Person. All the information you need to provide will be entered on the left side of the calculator.