Now gains up to 40% increased cooldown recovery speed at gem level 6 (from 50%). The unfortunate thing is that you still need to get a 5 notable jewel to make it work so that you can path around Deep Cuts and your other notable to the jewel sockets more efficiently. This is measured as 'Power', with Normal enemies providing 1 Power, Magic enemies providing 2, Rare enemies providing 10, Unique enemies providing 20, and players providing 5. It periodically activates while attached, adding energy to the branded enemy. Rigwald's Savagery: Now has +25 to Maximum Rage while wielding a Sword. Existing versions are unaffected. Fixed a bug which caused Auto-Spectate in PvP to stop working. Existing items are unaffected. Now grants 25% increased Warcry buff effect (from 50%). Now, the number (or, if the item specificies, colour) of sockets can no longer be affected by the crafting bench. I wonder what would happen if you used a Divine Orb on these. These skills are all Instant and share a cooldown which won't expire while any of the skills are active. Judgement Staff: Base Crit chance is now 6.5% (from 6.3%), Implicit now grants 20% Spell Block chance (from 18% chance to block Attack Damage). Now causes Warcry skills to have a cooldown of 4 seconds (from 2). Now has an added Damage effectiveness of 60% (from 70%). you can check out the new tree for yourself here. The spread of fissures has been partially-normalised, ensuring both sides of the main fissure will get at least one branching fissure. Existing items can be updated to these new values if you use a Divine Orb. Instead, it now causes Magma Orb to deal 50% less damage, and 40% more damage per Chain. Improved the targeting behaviour of triggered Bodyswap when nothing was targeted. It now has a Small radius. Once you reach the Atlas, that chance will increase by a small amount for each other league, atlas or master mechanic that appears in that area. Fixed a bug which made some of the cliffs darker than they should have been. Ultimately, the passive skill tree should provide more interesting choices regardless of your build. Existing versions of these items can be updated with a Divine Orb. The Shakari God Power no longer makes you immune to poison. No longer grants added Physical Damage with Spells and Attacks. This affects all existing versions of the item. No longer converts 25% of Physical Damage to Cold Damage and 25% of Physical Damage to Lightning Damage. Existing versions can be updated to the new values with a Divine Orb. Maligaro's Lens: The radius at which nearby allies are healed when you die has been increased to 35 units (from 20). The wave can cause a shockwave from up to 5 enemies. Now causes you to regenerate 0.8% of Life per second per Frenzy Charge (from 0.5%). This affects all existing items with this enchantment. The Blood Dance: Now reduces Attack and Cast Speed by 4% per Frenzy Charge (from 3%). Existing items are unaffected. Both Molten Shell and Immortal Call have received significant changes which give them a more active playstyle that rewards quick reaction times. From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Harvest Totem Pole decoration to display in your hideout. Fixed a bug which caused Elemental Hit to not increase its area of effect when hitting enemies afflicted by Scorch, Brittle or Sap (despite them being valid ailments). Existing items are unaffected. Now deals 160% of base Damage at gem level 1 (unchanged), up to 260% at gem level 20 (from 210%). The following notables have been affected: Hex Breaker, Evil Eye, Forbidden Words, Remarkable, Grand Design, Expert Sabotage, Vicious Bite, Holy Conquest, Flexible Sentry, Hulking Corpses, Cold-Blooded Killer, Wrapped in Flame, Fire Attunement, Hibernator, Capacitor, Replenishing Presence, Antivenom, Non-flammable, Antifreeze, Insulated, Readiness, Dragon Hunter, Conservation of Energy, Spring Back, Stubborn Student, Liquid Inspiration, Adrenaline, Peace Amidst Chaos, Heraldry, Disciples, Pure Agony, Purposeful Harbinger, Endbringer, Master of Fear, Victim Maker, Circling Oblivion, Wicked Pall, Drive the Destruction, Thaumophage, Numbing Elixir, Spiked Concoction, Sleepless Sentries, Chip Away, Precise Retaliation, Skullbreaker, Precise Commander, Savage Response, Precise Focus, Self-Fulfilling Prophecy, Surprise Sabotage, Mob Mentality, Cry Wolf, Haunting Shout, Lead By Example, Provocateur, Warning Call, Rattling Bellow and others. Existing copies of this item can be updated to these values using a Divine Orb. Added an option to prevent other players from using your Map Device portals in your hideout. Fixed a bug where binding Brand Recall to the left mouse button and then moving around could potentially have you kicked offline for performing too many actions. We've also added new Keystones as part of our effort to support newer mechanics. Labyrinth helmet enchantments that granted 50/75% increased Rallying Cry buff effect now grant 10/15% increased Rallying Cry buff effect, and can no longer be obtained. Now grants +40-80 to the mana cost of skills instead. Valako, Storm's Embrace no longer grants 3% more damage for each Endurance Charge lost recently, up to 15%. Added a new Intelligence Skill Gem - Arcanist Brand: Creates a magical brand which can attach to a nearby enemy. Affects all versions of this item. Pyroclast Mine now deals 30% less damage against players. It also covers enemies in ash, slowing them and making them more vulnerable to fire damage. Existing versions of the item are unaffected. (Rot In Standard). Now gains a 30% increased Global Physical Damage implicit by default, overriding the basetype. Now has a base critical strike chance of 6% (from 5.5%). It now causes poisons on you to have 50% less duration, and prevents you from being poisoned while there are at least 5 poisons on you. Now reflects 300% of Damage taken from buff as Fire Damage each second or when the buff expires or is depleted at gem level 1 (from 100%), up to 9000% at gem level 20 (from 3000%). The small passive leading to War Bringer no longer grants 20% increased Warcry Duration. When you complete 12 challenges, you will receive the Harvest Footprints. Wintertide Brand is now offered to the Witch and Templar for completing The Siren's Cadence, and can be purchased from Nessa by the Shadow and Scion. Existing versions of this item are not affected by these changes. Now causes increases and reductions to Minion Damage to also affect you at 150% of their value (from 100%), which affects all versions of the item. Fixed a bug where totems played both the old and the new versions of the Barrage arrow launch effect at once. Now has 2 to 3 added Attack Physical Damage at gem level 1, up to 75 to 113 at gem level 20 (previously had no added damage). They have the same core mechanics and items. Exerted attacks are enhanced in different ways depending on the Warcry. If you find a way to reroll existing versions of this item, then something has gone terribly, terribly wrong. Added a new Strength Skill Gem - Intimidating Cry: Performs a warcry, Intimidating nearby enemies and taunting them to attack the user, as well as exerting the user's next two attacks. Saqawal's Flock: Now has a 100% chance to trigger level 20 Tornado when you gain Avian's Might or Avian's Flight (from 25%). The base radius of the initial hit is now 14 units (from 18). The Enmity Divine: No longer supports socketed skills with level 10 Life Leech. Limbsplit and The Cauteriser: New versions of these items now also trigger Gore Shockwave on hit if you have at least 150 Strength. Ah, sorry. Existing versions will have the values updated if you use a Divine Orb but will not gain the Malediction modifier. They should work now. Aftershocks now deal 150% more Damage with hits and ailments. Harbinger (Costs 4 Chaos Orbs): Area contains 2 additional Harbingers. Reverberation Rod and Amplification Rod: Now grants +2 levels to socketed gems (from +1). Doedre's Malevolence: New versions of this item will no longer grant +50 to the mana cost of skills. Now has an added Damage effectiveness of 260% (from 200%). They can be pricey, but I've had a lot of success just ex slamming 3 prop ones that already have deep cuts and 2 sockets. It is now also limited to 1, which does affect existing versions of the item. Moonbender's Wing: Now triggers level 10 Lightning Warp on Hit (previously just granted level 1 Lightning Warp). In our lead-up to Legion's launch, we wanted to reveal more information about these skills and how they work! Mark of the Red Covenant: Minions now have 25-45% increased movement speed (from 10-15%). This affects all existing versions of this item. Terms of Use, Privacy Notice and Cookies Notice. Timeless Jewel Keystone passives have become a popular feature for many builds, but are prohibitively difficult to acquire (especially without trade). It now grants 20% increased Warcry Speed. Swiftbrand Support is now offered to the Witch and Templar for completing A Fixture of Fate, and can be purchased from Siosa by the Shadow and Scion. Fixed some bad visual interactions between Steelskin and several glowy cosmetics. Added a new Intelligence/Strength Skill Gem - Penance Brand: Creates a magical brand which can attach to a nearby enemy. No longer grants increased Evasion Rating or causes bow attacks to fire 2 additional arrows. Existing versions of this item are not affected by these changes. Added many spectres: Redemption Sentry, Baranite Thaumaturge, Baranite Sister, and more. Ezomyte Blade: Base attacks per second is now 1.4 (from 1.35), Crit Chance to 6.5% (from 5%), Implicit now grants +25% to Global Critical Strike Multiplier. Existing items will be updated to these new values if you use a Divine Orb. Added a new Strength Skill Gem - Earthshatter: Slam the ground, sending out shockwaves that damage enemies and end in spikes. Storm Brand is now offered to the Witch for completing The Siren's Cadence (previously this was available only from the vendor for the Witch). It no longer has 80% increased Physical Damage with Axes, or 15% chance to gain a Frenzy Charge on Kill. Supported skills now have 20% less projectile speed at gem level 1 (from 30%), up to 30% less at gem level 20 (from 49%). Existing versions can be updated to the new values with a Divine Orb. Anarchy (costs 2 Chaos Orbs): Area contains 3 additional Rogue Exiles. Instead, it now grants Iron Reflexes constantly, as well as Level 30 Dash. Now causes 30% of Damage taken from hits to be taken from the buff before your life or energy shield at gem level 1, up to 35% at gem level 20 (from 80% at all levels). Now grants 1 endurance charge per 5 power, with a minium of 1 charge. Penance Brand is now offered to the Witch and Templar for completing Sever the Right Hand, and can be purchased from Clarissa by the Scion. It also causes Exerted Attacks to deal 50% more Damage if a Warcry sacrificed Rage recently. Sinvicta's Mettle now has 140-152% increased Physical Damage (from 200-212%). Morning Star: Implicit now increases Area of Effect by 15% (from 4%). Made improvements to Totem AI for skills that have some sort of prerequisite for use (such as blades for Blade Blast, or corpses for Detonate Dead). Al Dhih: No longer triggers Abyssal Cry on hit. Existing versions of this item now trigger level 10 Summon Spectral Wolf on kill (from 18), however the skill has been significantly changed, and you are now granted added physical damage to attacks.