Reply. Also, a creature's hit point maximum is reduced by the necrotic damage you deal and your current & maximum hit points are increased by that amount. Number of souls your body taken empowered your body and it becomes resilient. At 14th level, your knack for necromancy has increased tremendously. Being 1 player down for the second half of the fight isn’t a guaranteed loss and ignoring the healing in trade for fast damage may be enough to seal the deal. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. You regain all expended spell slots when you finish a long rest. To improve it you have some work to do. I particularly like using a pair of beholder zombies for this role as they add an interesting random element to the fight while acting as flavorful remains of fallen evil rivals. Choose one of the following: Blood Phylactery or Soul Phylactery. At 10th level, you gain a 30 foot radius of unholy energy that frightens creatures that can see you. You are now almost a true Lich, your arcane energy giving you power. The apparitions then disappear. When this happens, you lose all of your levels in the Lich class as you are wholly alive again. You’ll be tempted to wait until it dissipates but that will give the lich a whole round of not getting pummeled into dust. If you use their soul, you gain proficiency in Athletics, expertise if you already are proficient in Athletics. If it has a phylactery, a destroyed lesser lich gains a new body in 1d20 days, regaining all its hit points and becoming active again. The lich can take 3 legendary actions, choosing from the options below. Intelligent undead are harder to control in this way. It could also explain why he is less powerful than the regular lich, not a dyed in the wool necromancer. If the creature is alive it makes a constitution save or becomes paralyzed and loses a pint of blood. You gain all expended spell slots when you finish a long rest. At 7th level, you can make a melee attack spell on a creature, doing 3d6 Necrotic damage on a successful hit. You get this feature again at 10th level when you gain immune to exhaustion and you also gain resistant to being paralyzed. A spellcaster skilled in necromancy can help you take a new body. At level 5th, you may improve your phylactery to be more efficient. The spell slots can be expended over a long period of time. Undead with an Intelligence above 12 have advantage on their saving throw and any Undead with an Intelligence above 16 are immune to this effect. Creatures trying to disconcert you from others as a Lich must either use magic, such as detect Undead, or get close enough to tell your pulse with a Perception check against your DC of 8 + your proficiency bonus + your Intelligence modifier. It is visible on your body, usually with pale skin and a body mostly comprised of just skin and bones. Whether by rituals and studies, a freak accident, or horrible transformation, you have become a Lich. You have now reached the peak of Lichdom, becoming a True Lich indeed. At 20th level, your Intelligence knows no bounds and increases by 4 to a maximum of 24. You must also be involved in an event that would cause you to become a lich. I have modeled the lich after an elementalist with some gish-like abilities. The Lich [] You’ve done it. At 10th level, you can make a melee attack spell on a creature, doing 3d6 Necrotic damage on a successful hit. There’s just fewer slots available to 5e casters than past editions, period. A monster a day keeps the players at bay! The new body appears within 5 feet of the phylactery. You can recover either two 2nd-level spell slot or four 1st-level Spell Slots. The information contained on www.SkullSplitterDice.com website (the "Service") is for general information purposes only. The target must make a Constitution saving throw against your spell save DC or be Paralyzed for 1 minute, repeating its saving throw at the end of each of its turns, ending the effect on a success. This feature lasts up to 10 minutes or until your concentration ends. This affiliate disclosure details the affiliate relationships of Blueshift Nine, LLC with other companies and products. After testing out your newfound powers and finding them weak, you have decided to pick up a sword in favor of using the Lich's natural strength and aura to intimidate your foes. Rejuvenation: If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. At 14th level, you can choose one of the three options listed below: You have read and studied the Lich's natural powers for years, and have decided to use its ties to necrotic energy to create, revive, and raise the Undead to make your own army. If he manages to tag one of you with his negative energy tether, I recommend simply fighting through it. Our way of saying thanks! Newer Post →. You prepare the list of Lich spells that are available for you to cast. You also can grow to a maximum of 2 feet taller than your current height. Cookies help us deliver our Services. Saving Throws Con +6, Int +8, Wis +4Skills History +8, Perception +4, Arcana +10Damage Immunities poison, bludgeoning, piercing, slashing from nonmagical weaponsDamage Resistances lightning, necroticDamage Vulnerabilities radiantCondition Immunities charmed, exhaustion, frightened, paralyzed, poisonedSenses darkvision 60 ft. passive Perception 11Languages Common, Aquan, Auran, Ignan, TerranChallenge 9 (5000 XP). The lesser lich is a 10th-level spellcaster. In addition, you use your Intelligence modifier when setting the saving throw DC for a Lich spell you cast and when making an attack roll with one. Roll20 uses cookies to improve your experience on our site. Ethereal Passage - Attacks made with a melee weapon deal extra 1d8 force damage. To do so, choose a number of Lich spells from your spellbook equal to your Intelligence modifier + your Lich level (minimum of one spell). If you are a Dark Mage, you know your choice of three cantrips from the Dark Mage spell list. You can use this feature up to a number of times equal to your Intelligence modifier. These apparitions materialize and attack one creature that the lich can see within 60 feet of it. Add on to the fact that they can only easily sustain themselves through grisly means and it becomes quite hard for them to earn trust. You also gain proficiency in Persuasion checks and if you already have proficiency in Persuasion you gain expertise in it. Cantrips are fixed in your mind and not stored in your Spellbook. However, you are bound to be treated poorly for being a known Lich, and if your Lich status lowers someone's trust, you roll Persuasion checks towards them at a disadvantage. Powering your phylactery requires you to perform a ritual during a short or long rest where you dip your phylactery into the required blood. Each benefit last for 24 hours. Traits Legendary Resistance (3/Day): If the lich fails a saving throw, it can choose to succeed instead. Liches are ancient, extremely intelligent, often have vast resources, and really don’t want to die. You may increase the cost of this ability by one hit dice or one spell slot (can not use both at the same time) to increase the damage by 1d8, a number of times equal to your proficiency bonus. You gain advantages and disadvantages due to this phenomenon. The lich has advantage on saving throws against any effect that turns undead. Blueshift Nine, LLC is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com or endless.com, MYHABIT.com, SmallParts.com, or AmazonWireless.com.