Welcome to the solo scenario book! Use another token or make a note to keep track. Finding a focus for a monster can be tricky in certain circumstances, but it follows some very basic rules. the boss does no damage). If an ability has a targeting qualification below it (e.g. TYPO - City Event 22: "Gain 1 check". Stun does not affect them, they function normally. Remembering what happened in the scenario's leading up to the unlocked scenarios can be a challenge. Scenario #95 says a new monster spawns each round in the closet Hex to the locked door. Honestly, I'm very disappointed in how much content is left in the box for a game that is intended to be a legacy one-play through kind of game. It doesn't matter if the monster can't get within range with the movement it has, as long as there is a path to eventually get within range, it will still consider this path the optimal path. In the case where the monster can move the same number of spaces to get within range (and line-of-sight) of multiple enemies (either because it starts its turn within range or multiple enemies or through some other situation), proximity (i.e. Traps, hazardous terrain, retaliate, wound, and any "suffer X damage" text do not cause attack modifier cards to be drawn. We're having the same problem and considering "starting over" by resetting the achievements, reputation, and scenarios, but leaving the event decks, unlocked characters and items, etc. Retaliate triggers after all effects of an attack have been applied. We played 95 this weekend and my bud was playing the Two Minis too. left alone (maybe take a bit of a hit on prosperity). No, unlike numbered treasure tiles, "goal" treasure tiles are reset at the end of every scenario and must be looted again. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. It then lasts until the end of the round, where it will either get shuffled back into the deck or replaced with the next round's ability card. There are also scenarios which will become blocked as scenarios are completed, which could be auto updated in the same way. The credit goes to whomever causes the trap to be sprung, not the whomever who made it. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions. Anyways, my first question comes from the story here. Usually they have a New Locations section in the conclusion with the map location. Cool. Unlocks . Scenarios from 52+ should not either be part of the main quest line, but they are part of some personal quests. The first thing you should do when starting a scenario (after going through a Road Event when applicable), is look in the scenario book to get the map tiles set up, all the monsters you will be fighting prepared, and apply any negative scenario effects. adds a bonus, adds an effect, adds advantage or disadvantage), it has to be used before an attack modifier is drawn. In the process players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. Our Soothsinger had to do a bunch of quests in the big forest to the left side of the map, then did a quest chain to get REVENGE on some people who did her wrong in the past. I haven't done those scenarios, nor do I try to employ logic when it comes to the general plot of some scenarios - but for the spawning question: "Spawning: When a monster is spawned, it is set up on the map at its spawning location or the nearestempty hex to that location. Sounds like fun, Angry Face is a cool guy. Press question mark to learn the rest of the keyboard shortcuts. It is considered an enemy by other monsters. I haven’t finished the game yet, but when I do, I intend to begin unlocking these fairly directly (pull out city/road cards with unlocks) to generate new scenarios (in context) to play. If there are multiple closest enemies within range (and line-of-sight), the focus is the enemy among those tied who has the lower initiative for the round. No. All rights reserved. The house rule that the fight was designed like a boss fight but just used a regular type of enemy and not the "boss" deck is totally fine, imo. Cards in your active area are technically considered discarded or lost (depending on whether there was a lost symbol on the action you played to put them there), even when they are in your active area. Note that if an attack ability targets everything within a specified range, Add Target would do nothing since you are already targeting everything in that range. No. When marking a campaign scenario as Successfully Complete, it should be possible for the newly unlocked scenarios to be automatically shown as Unlocked. Spawning Elite Fire Demons with 4 Shield and Retaliate 4 at Range 3. Only read if you've done Scenario 21 or 36 In regards to the story, you unlock this city event when you defeat the Prime Demon. You can still track experience when you are level 9 as a metric for how well you are doing in the scenario, but experience no longer gives you any long-term benefits. Basically, monsters will move through as few negative hexes as possible. 'Oh gosh', we realize, 'this is the last scenario in the book! The second case. Unless the scenario has a specific reason for having you track rounds, don't worry about it. Also, how much of the content is locked behind the choices made earlier in the campaign (regarding Jekserah, the artifact etc.) No, unless the ability says "attack", it is not an attack. Add Target always adds a single extra target within the range of your attack to the attack, and this target cannot be an enemy already targeted by the attack (a single attack ability cannot target the same enemy multiple times). I like to keep mine secret. When you explain it the way you did, it makes a lot of sense and was indeed a sneaky trick. If you manage to get stunned on your own turn, you would immediately suffer the effects, then you would also suffer from the effects on your following turn in the following round before the effect wore off at the end of that turn. So if you have three check marks (enough to gain a perk), and then lose a check mark, nothing happens. We start the night out with some city event, some shady guy wants us to do a job. What do you guys think of how we altered it to let our friend retire? There are also scenarios which will become blocked as scenarios are completed, which could be auto updated in the same way. All other cards are unavailable to you. I thought they were finite as you can only do them after a campaign scenario? The heal ability is treated just like other heal abilities, so the poison is removed but no damage is healed. You cannot automatically pick up loot at any other time. "Ability +X" makes an adjustment to an existing ability while "Ability X" grants the figure a new ability. Flying or jumping enemies can ignore the obstacle (invisible character), and ranged enemies may still be able over it, depending on the value of their range and the positions of the other characters. No. In the process players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This also applies to the lost card symbol. As it has been pointed out, numbers in story mean you now have an additional requirement to do that scenario. No. Equipped items are active from the beginning of the scenario, such that if an item reacts to an enemies actions, it can do so immediately. And hey! Press J to jump to the feed. Monsters would have to perform a "Shield 1" action to gain the Shield 1, so these bonuses only activate if a monster is not stunned on its turn. While you are not technically "targeting" the empty hex, the hex of an area attack that is within the range specified by the attack can be empty. Second Question. You don't lose a perk, and you don't go into check mark debt. The specific mechanics are that you can loot all hexes within range X of you, where X refers to "Loot X". You signed in with another tab or window. Learn more. In the final mission of that chain, we had to protect some Orchid Prisoners. I was looking for that flow chart. No matter how a character class is unlocked, if you trigger the unlock and it is already unlocked, you gain the bonus of a random scenario and item design. A monster will move as though it doesn't have an attack, which means it will just try to get as close as possible to its focus. If a result starts with "Gain", "Lose", "Discard", or "Consume", the result is distributed among all characters however they choose if the word "collective" is included (i.e. Pretty epic'. How does this plot come together? You can own any number of items (but only one copy of each). Thanks in advance! Our Scoundrel wants to fight one more boss to complete a personal quest, but we don't know where any are. If any scenarios become blocked because of global achievement or party achievement requirements then these should already be automatically blocked by the app, just FYI. We are barely able to finish the mission, Scoundrel being the only one able to finish off the boss! Press question mark to learn the rest of the keyboard shortcuts. Some treasure chests contain Random Side Scenarios, these are numbered 63-71 and they are quite disconnected from any quest line. Each individual monster has a separate turn. All treasure results (with the following two exceptions) affect only the character that loots the treasure tile. Each monster stat card (the large square ones) depicts a different monster type. Are they considered in my hand or in their own class or what? Plus, Kiwi the Scalper (the Scoundrel) went beyond Scalping and just cut the whole head off this time...it felt like the end of his character arc (we like to roleplay where we can).