For the most part, they are unable to attack unless you know a touch cantrip. Nobody will pay attention to a rat in a city, or a bat in a cave. Once the familiar is "inside" the stone it can be released at anytime as a free action. One level in wizard, ask your DM to get the spell, or get yourself a pet the old fashioned way. This energy deals 1d6 damage for each HD of the familiar inside at the time, on every square within 15ft. Sounds pretty funny though, if unethical. Also good for campaigns set in desserts or other places where no components are available normally. A witch who identifies a stone familiar immediately knows what spells are stored inside it. So while the base numbers for magic stone (1d6 + 3) is bigger than sacred flame's (1d8), that … Also they're great if you get captured and have your gear stolen. It has a hardness of 8 and 20 hit points. It obviously doesn't scale well after that, but it's not bad for levels 1-4. They can then partially bind their soul to the Gem in a way similar to the Familiar Rite (Except without spending Experience or Gp). What if I had an owl that would hold on to a bag of ball bearings, and fly-by drop them on people? At the cost of your action, they can use their reaction to attack. 1d6+spellcasting mod is a bit weak once you get past 5th level and all the other damaging cantrips get upgraded. I will generally do this if I want to keep my quasit hidden. Well, you should! What they are really good for, though, is infiltration and intel. Ball bearing and caltrop dispensers, Alchemist fires, etc. It's a backup. Sacred Flame ignores cover and doesn't care if the enemy is prone. So what's the point? Sort, filter, and read the full descriptions for every magic item in 5th Edition D&D. It is the 5etools platform of choice for integrations. Since this guy can talk (or I can talk through him) I have used him to lure people out of our path or into ambushes. Familiars are already great and I think that the other PC’s at the table would start to feel a bit envious of a supercharged familiar. Additionally, you can cast any spell with the range of touch through them. It doesn't scale with character level and it just doesn't really do much damage. A witch can use the stone familiar to teach her living familiar any spells stored in it, and vice versa. This life-sized carving of a Tiny animal is crafted from dark, rough stone. Join our server for announcements, updates, and feature voting.. Use Foundry?. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. This allows my familiar to touch up to three stones, and turn them into items that can be used to inflict magical bludgeoning damage at range. By using our Services or clicking I agree, you agree to our use of cookies. I too am thinking about how to abuse familiars. You can obtain a familiar in the same manner as a sorcerer or wizard (see the sorcerer class description and the accompanying sidebar, page 52 of the Player's Handbook). Sacred Flame ignores cover and doesn't care if the enemy is prone. If the Gem is destroyed while the Familiar is inside the gem it cracks open and arcane energy bursts out of it. Press J to jump to the feed. CL ; ; Weight: - lb. No? Foundry is a modernized, better-than replacement for Roll20 which prioritises modding support. Never be disarmed, so long as you have a pebble. This energy deals 1d6 damage for each HD of the familiar inside at the time, on every square within 15ft. Technically use item action isn't a condition that breaks invisibility (My DM plays it differently but he also hates my little guy for ruining encounters). Great to have him on overwatch for guards/reinforcements or to have him tail somebody for you while you wait at the tavern with a drink. Magic Stone is a spell that's available as of level 0, with a castingtime of 1 Bonus Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - … Also they overcome non-magic resistance so they shred werewolves, scepters, etc. Imps don't desummon when you go down (verified by Jeremy Crawford) so before battles I give my imp healing potions with directions to heal me if I go down. Familiars in 5e aren't as potent as what they were in previous editions. Press question mark to learn the rest of the keyboard shortcuts. Best use I have as a warlock with Pact of the Chain is as a scout and healer. I feel like that'd be a bit of a ridiculous way of getting in an extra 3d6 + 3(spellcasting mod) in the first round. Go Fighter, dex high but wis focused, Magic Initiate for the cantrips, Magic Stone on a deck of cards, Shillelagh on a Quarter Staff, a single Thunderwave as a GET OFF ME spell once per day, and then just go ham in a thick new orleans accent. Ranged Shillelagh that does Shortbow damage but with Wis mod? And in that sense it's great. A witch can use the stone familiar to teach her living familiar any spells stored in … Cookies help us deliver our Services. Also the fact it bypasses magical resistance. If thrown, it has a range of 60 feet. They can do everything a regular familiar can, and more. And you can ricochet them, because my player begged, Not really a selling point if you had to beg for it from your DM :/, New comments cannot be posted and votes cannot be cast. A witch can use the stone familiar to store up to 500 levels of spells (cantrips count as 1/2 level for this purpose). Familiars are already great and I think that the other PC’s at the table would start to feel a bit envious of a supercharged familiar. It seems like a really useless cantrip. It has a hardness of 8 and 20 hit points. Price 6,000 gp; Aura faint abjuration; CL 3rd; Weight 2 lbs. arcane caster level 3rd. You can have them go in and learn the state of the enemies. ; Market Price: 100 gp. I could keep casting magic stone and have my familiar ferry the stones back to them, but odds are they'd get killed pretty quickly. It has a hardness of 8 and 20 hit points. A witch can use the stone familiar to store up to 500 levels of spells (cantrips count as 1/2 level for this purpose). Back to Main Page → 3.5e Homebrew → Campaign Settings → Blades Of Keran Campaign Setting, Back to Main Page → 3.5e Homebrew → Equipment → Magical Wondrous Items, https://www.dandwiki.com/w/index.php?title=Familiar_Stone_(3.5e_Equipment)&oldid=1299696. Familiars in 5e aren't as potent as what they were in previous editions. For the purpose of determining familiar abilities that depend on your arcane caster class level, your levels in all classes that allow you to cast arcane spells stack. A wizard with an owl familiar, using the flyby ability, and a shocking grasp cantrip is op. . If you want to be evil warlock summon a Pseudodragon and sell it. Warlock familiars are much better, though, if you take up the pact of the chain as your pact boon. Warlocks are also able to share their familiars magic resistance, giving you advantage on spell saving throws if you are within 10 feet of your familiar. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. 3 out of the 4 have access to superior invisibility. If you are attacking a prone enemy, which can happen quite a bit with some groups, magic stone is at disadvantage. You can obtain a familiar in the same manner as a sorcerer or wizard (see the sorcerer class description and the accompanying sidebar, page 52 of the Player's Handbook). Shout outs: Stacey, John Patrick Callahan Jr, Gordon Alexander Fallon, and Max Puplett. So it does more damage, has a better range, is free, and has a better attack bonus. Magic Stone actually has higher damage than Eldritch Blast as long as: Your spellcasting modifier is +3 or higher. I can also direct him to use the potions on allies if needed. they're great if you get captured and have your gear stolen. It has a hardness of 8 and 20 hit points. Hit or miss, the spell then ends on the stone. You can make stone for others, and it's super powerful early. While it's competition for damage is weak and grows weaker it retains some great utility. If you are attacking a prone enemy, which can happen quite a bit with some groups, magic stone is at disadvantage. A witch can use the stone familiar to store up to 500 levels of spells (cantrips count as 1/2 level for this purpose). counts as "magic" weapon to overcome resistances. In Combat, it rolls its own Initiative and acts on its own turn. Magic Stone actually has higher damage than Eldritch Blast as long as: Your spellcasting modifier is +3 or higher, You're under level 5, when cantrips scale up, You're a Warlock that doesn't have Agonizing Blast for some reason.